Living Anchor
Every match begins around a hero. That hero is not a bonus unit: if the Living Anchor falls in the default ruleset, the player is eliminated.
Early development concept preview
A medieval survival RTS about keeping your last foothold alive.
Your hero is the Living Anchor that holds the claim. Workers carve secret roads through trees, stone, and ruin while hidden camps keep survivors in the match.
The game is still a long way out. This page is for early concept updates, work-in-progress screenshots, and future test news when the project is ready.
Hero death ends the claim
Workers carve secret roads
Broken footholds collapse
Exiles face the Bloodclans
The game idea
Every match begins around a hero. That hero is not a bonus unit: if the Living Anchor falls in the default ruleset, the player is eliminated.
Workers harvest from forests, rock shelves, ruins, and blockers while opening concealed paths and hidden base pockets.
Lose workers, main base, and worker production, and a short collapse timer starts. Hidden recovery is part of survival.
Core loop
Work-in-progress build captures
Captured from the active prototype. These are not final art, final UI, or a release promise.
First prototype tension
Survivor baseline
Human escapees who rely on disciplined workers, fortifications, support, and holding a foothold under pressure.
Invader baseline
Brutal pursuers built around direct pressure, wall-breaking, momentum, and forcing mistakes around the Living Anchor.
Follow development
Updates will be occasional and practical: concept progress, new screenshots, and future testing news when the project reaches that point.